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| - | ====== | + | ====== |
| - | **Strays** are individuals | + | **Chosens** are individuals |
| - | Upon arrival, a Stray possesses no memories of their previous life, no known homeland, and no documented identity. Though many eventually integrate into local [[characters: | + | Unlike ordinary travelers or migrants, Chosens do not enter the world by natural means. They are called through summoning rites known to several |
| - | Some Strays report experiencing fragmented dreams, emotional familiarity toward unknown places, or unexplained talents. These occurrences are inconsistent and poorly understood. | + | ===== Purpose ===== |
| - | ===== Arrival ===== | + | Chosens are most commonly summoned during periods of crisis. |
| - | Strays | + | Factions |
| + | * defeat monsters or hostile powers | ||
| + | * recover lost relics | ||
| + | * explore dangerous regions | ||
| + | * end curses or magical disasters | ||
| + | * legitimize political or religious authority | ||
| - | Historical accounts describe Strays being discovered: | + | Although Chosens are often described as heroes, not all are treated |
| - | * wandering roads at dawn | + | |
| - | * near ancient ruins | + | |
| - | * along coastlines after storms | + | |
| - | * within deep forests | + | |
| - | * beside sites associated | + | |
| - | No confirmed pattern has ever been identified. | + | ===== Summoning ===== |
| + | |||
| + | Multiple [[characters: | ||
| + | |||
| + | Known summoners include: | ||
| + | * temples seeking chosen champions | ||
| + | * royal courts facing war or disaster | ||
| + | * magical colleges conducting controlled rites | ||
| + | * isolated cults or secret societies | ||
| + | * desperate communities with inherited rituals | ||
| + | |||
| + | Summoning is rarely simple or safe. Failed rites may produce nothing, damage the surrounding area, or attract unwanted magical phenomena linked to [[magic: | ||
| ===== Society ===== | ===== Society ===== | ||
| - | Attitudes | + | Public attitudes |
| - | Some societies | + | Some societies |
| + | * chosen heroes | ||
| + | * divine gifts | ||
| + | * living | ||
| + | * dangerous outsiders | ||
| + | * property of the summoning faction | ||
| - | Because | + | Their lack of memory makes them vulnerable. A faction that summons a Chosen often controls the first version of the truth they hear. |
| + | |||
| + | Because | ||
| ===== Wayhome ===== | ===== Wayhome ===== | ||
| - | [[wayhome: | + | [[wayhome: |
| + | |||
| + | The guild shelters Chosens who have escaped, completed, rejected, or outlived the missions they were summoned for. It offers work, protection, records, and a place to build a life beyond the role of “hero.” | ||
| + | |||
| + | Not all members of Wayhome are Chosens, but many Chosens eventually pass through its halls. | ||
| + | |||
| + | ===== Conflicts ===== | ||
| + | |||
| + | The summoning of Chosens creates frequent political and moral disputes. | ||
| - | The guild is known for offering shelter, work, and community | + | Common conflicts include: |
| + | * factions competing | ||
| + | * kingdoms claiming ownership over summoned Chosens | ||
| + | * Chosens refusing their assigned destiny | ||
| + | * summoners concealing the truth of a ritual | ||
| + | * failed heroes being abandoned or hunted | ||
| + | * Wayhome | ||
| - | Several regional branches maintain records concerning newly appeared Strays, though no major discoveries have ever been confirmed publicly. | + | These disputes remain one of the major sources of tension between Wayhome and other powers. |
| - | ===== Theories | + | ===== Unanswered Questions |
| - | No universally accepted explanation for Strays exists. | + | Despite the existence of known summoning rites, many questions remain unresolved. |
| - | Among the most widespread theories are beliefs that Strays are: | + | Scholars still debate: |
| - | * souls from other worlds | + | * where Chosens truly come from |
| - | * victims of unknown [[magic: | + | * why they lose their memories |
| - | * remnants of forgotten civilizations | + | * whether summoning creates or merely relocates them |
| - | * people taken by the stars | + | * why some rites succeed and others fail |
| - | * evidence of fractures within reality itself | + | * whether Chosens are chosen by the ritual, the world, or something beyond both |
| - | To this day, no Stray has ever fully recovered their memories. | + | The mechanics of summoning are known. The truth behind it is not. |