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lore:strays [2026/05/22 22:45] – created webceriselore:strays [2026/05/23 00:42] (current) webcerise
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-====== Strays ======+====== Chosens ======
  
-Strays are people who appear in the world without warningmemory, or known origin.+**Chosens** are individuals summoned from other worlds to serve as heroes. They arrive without memories of their former livesretaining no known homeland, family, or identity beyond what they build after arrival.
  
-No records exist of where they come fromnor why they arriveThough countless theories have emerged throughout historynone have ever been proven.+Unlike ordinary travelers or migrantsChosens do not enter the world by natural meansThey are called through summoning rites known to several [[characters:factions|factions]]though the exact methods differ by region, tradition, and purpose. All known Chosens arrive without memories of their previous lives. No Chosen has ever fully recovered their former identity.
  
-Upon arrival, a Stray possesses: +===== Purpose =====
-  * no memories of their previous life +
-  * no known homeland or family +
-  * no personal identity beyond what they choose for themselves+
  
-Some retain strange fragments: recurring dreams, unfamiliar skills, emotional reactions without explanation, or fleeting feelings of déjà vu. These occurrences are inconsistent and poorly understood.+Chosens are most commonly summoned during periods of crisis.
  
-----+Factions may call upon them to: 
 +  * defeat monsters or hostile powers 
 +  * recover lost relics 
 +  * explore dangerous regions 
 +  * end curses or magical disasters 
 +  * legitimize political or religious authority
  
-===== Arrival =====+Although Chosens are often described as heroes, not all are treated with honor. Some are welcomed as saviors, while others are used as tools, weapons, or symbols.
  
-A Stray may appear almost anywhere.+===== Summoning =====
  
-Stories describe Strays being found: +Multiple [[characters:factions|factions]] possess the knowledge required to summon Chosens.
-  * asleep in forests +
-  * wandering roads at dawn +
-  * near ancient ruins +
-  * along coastlines after storms +
-  * beneath clear night skies without witnesses+
  
-No confirmed pattern has ever been identified.+Known summoners include: 
 +  * temples seeking chosen champions 
 +  * royal courts facing war or disaster 
 +  * magical colleges conducting controlled rites 
 +  * isolated cults or secret societies 
 +  * desperate communities with inherited rituals
  
-Their arrival is often associated with unusual atmospheric phenomenathough just as many Strays appear without incident. +Summoning is rarely simple or safe. Failed rites may produce nothingdamage the surrounding area, or attract unwanted magical phenomena linked to [[magic:systems|magic]].
- +
-----+
  
 ===== Society ===== ===== Society =====
  
-Attitudes toward Strays differ greatly between regions.+Public attitudes toward Chosens vary greatly.
  
-Some cultures view them as+Some societies consider them: 
-  * blessed wanderers +  * chosen heroes 
-  * omens of change +  * divine gifts 
-  * people chosen by fate+  * living omens 
 +  * dangerous outsiders 
 +  * property of the summoning faction
  
-Others see them as: +Their lack of memory makes them vulnerable. A faction that summons a Chosen often controls the first version of the truth they hear.
-  * dangerous anomalies +
-  * cursed beings +
-  * rootless outsiders+
  
-Because Strays possess no lineagecitizenshipor documented pastmany struggle to integrate into ordinary society.+Because of thismany Chosens eventually question who summoned themwhy they were calledand whether their assigned purpose is truly their own.
  
-As a result, a large number eventually turn toward guilds, mercenary work, exploration, or travel.+===== Wayhome =====
  
-----+[[wayhome:history|Wayhome]] is strongly associated with Chosens.
  
-===== Wayhome =====+The guild shelters Chosens who have escaped, completed, rejected, or outlived the missions they were summoned for. It offers work, protection, records, and a place to build a life beyond the role of “hero.”
  
-Among all organizations, Wayhome is perhaps the most closely associated with Strays.+Not all members of Wayhome are Chosens, but many Chosens eventually pass through its halls.
  
-The guild offers: +===== Conflicts =====
-  * shelter +
-  * work +
-  * community +
-  * legal assistance +
-  * a place to belong+
  
-Though not all members are Strays, many eventually pass through Wayhome at some point in their lives.+The summoning of Chosens creates frequent political and moral disputes.
  
-----+Common conflicts include: 
 +  * factions competing to summon stronger heroes 
 +  * kingdoms claiming ownership over summoned Chosens 
 +  * Chosens refusing their assigned destiny 
 +  * summoners concealing the truth of a ritual 
 +  * failed heroes being abandoned or hunted 
 +  * Wayhome interfering in factional claims
  
-===== Theories =====+These disputes remain one of the major sources of tension between Wayhome and other powers.
  
-No universally accepted explanation for Strays exists.+===== Unanswered Questions =====
  
-Some believe they are: +Despite the existence of known summoning rites, many questions remain unresolved.
-  * souls from other worlds +
-  * fragments of forgotten histories +
-  * people taken by the stars +
-  * victims of magical phenomena +
-  * proof that the world itself is incomplete+
  
-Others dismiss such ideas entirely.+Scholars still debate: 
 +  * where Chosens truly come from 
 +  * why they lose their memories 
 +  * whether summoning creates or merely relocates them 
 +  * why some rites succeed and others fail 
 +  * whether Chosens are chosen by the ritual, the world, or something beyond both
  
-To this day, no Stray has ever fully recovered their memories.+The mechanics of summoning are known. The truth behind it is not.